Thursday, 8 December 2016

Trailer Storyboard and Planning





                                                         
   Storyboards/Planning   

'Pearlman and Carter'  Comedy Crime Drama




I chose to make a comedy drama about two detectives solving crimes and mysteries. One male, the other female. Examples of shows which do this are, Death in Paradise (BBC) and Doctor Who (BBC). I plan to create a trailer around the 30-50 second mark. The main character (Detective Inspector Pearlman) will have a unique personality, that is socially awkward, comes across funny, most interesting, but also really clever. The other character (Detective Inspector Carter) is the person who gets things back on track and also acts as Perlman's assistant/carer. I am still unsure on what the show can be called (Maybe Pearlman and Carter?).


Thinking about costumes, I had a good idea about what Pearlman could wear. I wanted him to look the part and had that 'unique' feel about him. I wanted people to take him visually seriously, but that doesn't mean people will (comedy element).

A tweed jacket, with a few variants of hoodies and T-shirts because I wanted him to look professional but also quite stylish at the same time. Also black jeans which overlaps onto his boots. As for Carter, she would wear black clothing, like a leather jacket which would also look quite stylish in comparison to Pearlman.



As for shooting footage, a mixture of daylight and darkness would be good because of changing the atmosphere a bit, this will make the scenes a lot more eye grabbing to look at. Lets say 60% of daylight and 40% of night time. By using night time, it will give us a proper mysterious dramatic feel of what solving crimes would be like in the dark, this also sets your own imagination to explore. I want to film some really good atmospheric night time scenes with torches and spooky lighting.  Camera angels I want to include are mid shots, wide shots, over the shoulder shots, close ups, and a low angle. I will really try to make it professional looking, just like a proper BBC One trailer as you would see on TV.

I will record audio with an audio recorder in the moment. But with some scenes I will record audio after filming and sink it over the top until it's perfect. This will be better as recording in a quiet room will work well with no annoying background noises. The sounds I will include will be dialogue, sound effects (car sounds, doors closing, etc), and music, which will be me playing the piano over the top.


















Answering Questions on Brief | Audio





Answering Questions on Brief


I have a wide range of using different types of sound, such as music, sound effects and dialogue. Music will be my own as I will create something on the piano, sound effects will be doors opening/closing, car sounds etc, and dialogue will be people talking.

The trailer I am making is fictional based creation because its made up by me and is not real. The audio will support the trailer because it will create meaning and excitement. The music will be uplifting and fun which will follow Pearlman and Carter through their adventures. This will give the audience a sense of reassurance and the feeling - "If their here, everything's going to be ok". By adding sound effects it will make the surroundings a lot more realistic, like a car pulling up will need a engine sound, which I will create, or get from the internet.

The two main characters are Detective Inspector Pearlman and Detective Inspector Carter. The trailer will communicate that these two characters will solve the crimes and the mysterious. By using dialogue it tells us whats happening or what will happen in the story. For example Pearlman needs to introduce himself and Carter - "I'm Detective Inspector Pearlman and this is my assistant, Detective Inspector Carter." This will help because it will instantly click with the audience, that these two characters are the people who will save the day and get the job done. Thats why the audio will help identify the characters to the audience.













Who are your characters? What are you communicating? How will audio help identify them/this to an audience?

Evaluation





Evaluation


For this project I had to create a 'comedy drama'. I decided to make a trailer about two detectives who solve crimes and mysterious. I managed to get the comedy element by having a character who is socially awkward, comes across funny, but also really clever. I wanted Detective Inspector Pearlman to try and act like Detective Inspector Carter but fails really bad, this is where the comedy element comes in (falling over, tripping up, walking into things). The inspiration I got is from this is a BBC show 'Death in Paradise', where you have a male and female lead solving crimes together with that comedy aspect. 

I created two versions of the trailer. The second one is all my work, with my own music played on the piano. The first one has the inclusion of the BBC watermark and other effects to make it look like its an official trailer from the BBC. Also an existing music track which is called 'Pompeii' by Bastille (instrumental version). Out of the two versions of the trailer I personally prefer the BBC One version, this is because I much prefer the way it looks with the added watermarks to make it more authentic.

I like the use of camera angles and good quality audio. The trailer was filmed on a DSLR camera and recorded with an audio recorder. We recorded the audio in-between filming and layered it over the top afterwards. We did this because we wanted good quality audio, as we recorded in a quiet room with no background noises. But by doing this it had to sound correct. For example if I was outside talking it would have more echo. So what I did was reverbed the audio to fit its surroundings and to make it sound more realistic. I also did some foley such as closing doors and running, which I would layer over the footage, just like I did with the dialogue. I particularly liked the opening and closing shots because of good lighting, strong focus and framing. 

Problems I faced where the weather and the amount daylight. There were several days I wanted to film but was raining, also by the time I got back from college it would be too dark. I kept booking equipment out for roughly about three weeks. There's nothing really standing out that I would change, although editing the audio levels was a challenge, as audio would go loud then quiet. But I think I managed to fix this. 

Overall I am very happy with the final outcomes and enjoyed making this fictional trailer come to life.


Version 1




Version 2




Outtakes/Bloopers

Wednesday, 7 December 2016

Evaluation for Board Game






Evaluation for Board Game


I am pleased with the final outcome because I successfully filled the criteria of the brief and stayed within the parameters. The added rules changed the game subtly, but enough to challenge existing players and attract people that haven't played chess before.

The first thing I came up with is the name of the board game, which is 'Prince-Chess'. It sounds catchy and it is a play on words. I though of the name because it sounds like Prince Princess. When I was deigning the logos I decided to keep it simple by using the colour scheme black and white. I did this because it stands out and links to the chess board. I created four different logo designs all using the same colour scheme, in the end I picked design three.

I am very happy with the layout of the packaging. I like how the chess pieces stand out, I achieved this by creating shadow under the playing pieces, a cloud effect layer, and a vibrant yellow which highlights the centre of the board. I am also satisfied with the additional chess pieces, they look traditional yet distinctive.

Overall I am very happy but I would change a couple of things if I would do it again. I would change the base of the princess because it looks rushed and is not symmetrical. Also I would create 3D pieces for the prototype using card board templates. If I had more time I would of created the box. Finally the contrast of the two (central) chess pieces on the main cover is off. I would of liked to have tested the game with more people to have gotten more feedback as well as my questionnaire, this would of helped my reflecting and evaluating process.








Board Game Prototype






Board Game Prototype 


Prototype of Prince-Chess can be found in a polly pocket in the media office. 


Prince-Chess is a game played between two opponents on opposite sides of a board containing 81 squares of alternating colours. Each player has 18 pieces: 1 King, 1 Queen, 1 Prince/Princess, 2 Rooks, 2 Bishops, 2 Knights, and 9 Pawns. The goal of the game is to checkmate the other king. 


The King moves exactly one square horizontally, vertically, or diagonally. 

The Queen moves any number of squares in a horizontal, vertical or diagonal direction. 

The Prince/Princess can move the same as the King, with one exception. If you take one of the opponents pieces you can choose to bring back one of yours of the same value (Pawns and specials) and these start on the original square.

The Rook moves any number of squares in a horizontal or vertical direction.

The Bishop moves any number of squares in any diagonal direction.

A Knight moves in a "L" pattern. The knight is not blocked by other piece, it can jump to the new location.

The Pawns move straight forward one square. If it has not yet moved. a pawn also has the option of moving two squares straight forward. Pawns can not move backwards. A pawn can capture an enemy piece by taking on a diagonal. If you get one of your pawns to the other side, you get to swap your pawn with one of your choice. 


























Board Game Production




                                                              
           
 Board Game Production


                 Reflection of the Brief

                 I think that Its going to be a tough journey because I think that to create a game from                            scratch is going to be difficult. The requirements and parameters are that it doesn't exceed international paper size A3. Games should include traditional elements such as playing cards. Games must have a clear product identity (good name, logo, colour scheme, visual style, etc). Games must have a clear target audience. Games must not be harmful or hazardous in any way.  I have until the 30th of November to complete all of this. I think Im going to use photoshop to do the logo and packaging and a word processing program to type out the rules. 

  Research Statement


I couldn't think of an original concept for a board game, so I'm going to customise the rules of chess and possibly add an extra piece. At the moment I'm not sure how this piece would move around the board, so I am going to use a test audience to try out different rules over the next couple of weeks. I have a few ideas for logos but I'm going to research different logos and colour schemes of other board games. I will do this by looking on the internet and also to look around toy shops so I can see what they look like. I am not sure what the extra piece will look like, and how I am going to design this so it stands out. Its been a few years since I played chess, so I will have to refresh my memory on how to play the rules.






Monday, 5 December 2016

Timeline Animate





Timeline Animate 


You use the timeline to move images, edit clips and bring things to life. The layers are really important because thats how you overlap things and animate objects. It can include frame by frame animation, tweened animation and motion paths. To create a key frame you have to draw something and select it, then you can animate. The more frames you add the more smoother it will be. Doing this you can decide weather or not to use the onion skinning technique. I prefer this way of animating than the dreaded 'bone tool'.




Creating a Character




Creating Colin
This is my creation, he is called Colin. He is the most stylish Robin on the Planet (he thinks so). He chooses to wear his big boots, because flying is not his style, flying is so common.